This works well for me, but has the severe limitation that I can only have the vst~ object set up one specific way, and I have no easy way of changing the VSTi parameters during a performance. When the patcher gets another "next" or "previous" command specifying an internal keyboard voice, the patcher turns keyboard sounds back on, and shuts off the MIDI data flow to the vst~ object. through the Surface's headphone jack or sometimes through a separate audio interface).Ĥ. Audio output from the vst~ object is sent out using whichever output device is specified in Max/MSP (e.g. The patcher mutes the keyboard sounds and reroutes the MIDI input from the keys to a subpatcher that contains the vst~ object.ģ. Upon hitting the "next" button, the patcher sees that the selected voice is a VST, not one of the internal sounds on the keyboard.Ģ. The current method I have set up for this involves the following steps:ġ. ![]() The VSTi I am particularly interested is Super Audio Cart, which is hosted in Kontakt 5. have some of the performance using sounds generated on the tablet rather than from the keyboard. Recently, I have been also wanting to incorporate VSTi voices into the performance - i.e.
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